The main articulations (legato slide, single, hammer‑on, repetition, mute and pick) are all available as before, plus six release noises assignable to the Hold and Stop keys. In this version, the key mapping of the five strings is fixed, with no option to 'force'-select specific strings (thereby requiring considerably fewer samples). For situations requiring less detailed control, the 'lite' Multi presents SR5 in a slightly less RAM‑hungry cut‑down form, as a single patch. The Multis folder contains only two patches: the complete, fully‑articulated instrument, SR5_Rock_Bass.nkm, described above, and a 'lite' version, unsurprisingly named SR5_Lite.nkm.
SR5 Lite provides six different release and picking noises, which can be assigned to the 'stop' and 'hold' keys in any combination you like.
#Trilian vs scarbee full#
The full instrument also includes a fretboard monitor module, providing helpful visual feedback of stroke direction, fret position and string selection. However, the instrument can be played polyphonically by disabling the default monophonic 'auto sustain' mode, either via a MIDI CC command or by pressing the MIDI sustain pedal. Unlike many virtual guitar instruments, SR5 has no 'strumming' feature, hence no strumming trigger keys. The user can customise these release noises if they choose, re‑assigning their locations or even disabling them altogether. These each trigger different release noises: fret slide, downward glissando or pick noise, for example. Alternatively, notes can be terminated using 'stop' and 'hold' keys. SR5 plays in a monophonic, legato mode by default once a note is played, its sound continues either until another note is played, or until the sample reaches its natural conclusion. However, string selection can also be overridden using keyswitches to force notes to play on specific strings if required.
While certain events are handled 'intelligently' by KSP scripting (for example, string selection) the majority of sounds are activated manually by keyswitching. These are supplemented by muted and picking articulations, controllable optionally by mod-wheel position or velocity range. There are four playing articulations available to the Main instruments: legato slide (sliding between notes when played in a legato manner, with three selectable slide speeds), single (no slide), hammer‑on/off, and repetition (notes retrigger when released). The patches fall into two categories 'Main' instruments (the five strings, each having its own patch) and keyswitchable 'Add‑On' instruments (harmonics, release noises, scrapes, slides and other distinctive bass-guitar noises). How It Worksįollowing a similar format and concept to the SC and LPC Electric Guitars, the complete, fully detailed SR5 Rock Bass instrument is constructed from 14 separate patches within a Kontakt Multi, all running on one MIDI channel. The bass guitar Prominy have chosen to sample for SR5 is a Musicman Stingray, notable for being a five‑stringed instrument with a range going all the way down to a low 'B'. As with Prominy's virtual guitar products, the aim is to recreate authentic‑sounding bass-guitar performances, both in terms of sound and of detailed performance techniques, as easily as possible, through live performance on a MIDI keyboard. At the heart of SR5 is a 24‑bit, 15GB core sample library of approximately 14,000 samples, expanded from 8Gb of real world data using NI's. Their latest product, SR5 Rock Bass, drops down a couple of registers to join a growing legionette of virtual bass-guitar instruments hosted by the ubiquitous Kontakt Player (see the 'Alternatives' box). Japanese company Prominy are well known for their SC and LPC Electric Guitar virtual instruments. The full SR5 bass guitar, showing the new Global GUI tool, fretboard monitor, the performance view for the 'string 1' main instrument, the remaining main instruments (minimised) and the first few 'add‑on' instruments.
Virtual bassists are not short of options for looking after their low end.